People don't expect crappy animation, cheesy controls and abysmally behaving cars in a 'realistic' game, and neither did I. Telling the entire world that your game is ultra-realistic sheds expectations. Same goes for the innocent people who get killed when they walk stupidly into your line of fire. London folks appear to be suicidal, which means they'll regularly walk into your car. And you'll have to kill a few peds in this game, believe me. The sickening thud and the screaming of the person you just hit make this quite horrible. Whereas driving over pedestrians with your vehicle is ludicrous in GTA, it's a rather uncomfortable business in The Getaway. You get money for doing so and if you wait a few seconds, an ambulance will arrive to undo the damage you've done. Example: killing pedestrians in GTA is fun. Unlike Grand Theft Auto, The Getaway wants to be taken seriously. I am a big fan of the 'cartoon' approach that Rockstar uses in its brilliant GTA games. And it's the realism that makes this game hell to play. On-screen information like health bars, hints and directions simply don't exist: you have to rely on your car's turn signals to find your way through the faithfully remodeled city of London. You, the player, have to complete missions implemented in a storyline told by several cut-scenes. The Getaway, says Sony, is a perfect combination of both movie and game.
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